Hello,
every operation that cannot be cancelled and may take a lot of time, like ‘display nodes #’ and ‘display elements #’ should be made cancellable or should have a node or elements limit. It is potentially possible to freeze the machine when ‘display nodes #’ is executed on a very large mesh.
Not to offend anyone, and I am really angry right now because I accidentially executed ‘display nodes #’ on a large mesh, but this is a beginner’s mistake.
Thank you.